Technical+Terms

1. **__Full__** shot contains the entire subject including the **__feet__**. 2. **__Medium full__** shot cuts just below the waist. 3. **__Medium__** shot cuts just above the waist. 4. Cowboys shot includes an imaginary **__gun__**. 5. **__Close__** shot cuts just above breast line. 6. Four types of close ups a. __**Wide**__ b. __**Full**__ c. __**Medium**__ d. __**Extreme**__

7. Avoid cropping at the **__joints__**. 8. Shot selection can be determined by how **__identified & intimate__** we want to be with the character. 9. Too close too soon feels **__severe__** because **__intimacy__** takes time. 10. Over the course of a story we start with **__not knowing character__** and **__full__** shots as we get to know the characters. 11. Save **__extreme close-ups__** for later in the story when our relationship with the characters has become more **__personal__**. 12. Pulling away from a character makes her seem **__lonely__** or **__insignificant__**. 13. A **__3__** shot contain three characters. 14. A close up on a related part of the scene is called an **__insert__**. 15. A **__POV__** shot comes from the characters perspective. 16. A basic dialogue set up is two matching **__over the shoulder__** shots and two matching **__close-ups__**. 17. These are called **__internal__** and **__external__**. 18. Start with **__external__** shots then as we become more involved cut to **__internal__** and back if we want to become **__less personal__**. 19. The further we are from the eye line the more **__objective__** and **__interpersonal__**. 20. To avoid a **__jump cut__** camera angles must be at least **__20__%** different. 21. Three reasons for a Master Shot are: a. **__Wide shot to record entire scene__**. b. **__Camera to right angle to a reverse shot setup__**. c. **__Carefully choreographed camera that moves through the with action__**.

22. Shot size is determined by the distance between **__characters__** or **__focal length__**. 23. A **__35__**mm lens is closest to the human eye. 24. Using a long lens and zooming in creates less **__angle of view__**.

25. A short lens **__widens__** the angle of view and creates more **__angle of view__**. 26. Compression of space is created when you **__pull back__** and **__zoom__** in. This makes the characters look **__same__** in size. 27. Focal length controls the **__closeness__** between characters. 28. Zoom out and move closer makes the characters look **__further apart__**.

29. Compressing space allows us to see the world in a __different__ way than the human eye. 30. Short lens creates more **__distance__** between **__everything in scene__** and makes locations seem **__larger__**. 31. A long lens creates a **__tighter__** atmosphere and singles out the character we are interested. 32. Using different focal lengths than reality is the easiest way to create **__production value__** because the image becomes an **__interpretation__** not a **__recording__**. 33. Long Focal length can **__suppress__** the scene and makes the layout **__an effective story-telling tool__**. 34. Disorientation can be a goal because **__scene loses mystique if entire layout is shown at beginning all at once__**. 35. Pull back in an OS shot to create **__intimate atmosphere__**. 36. Pull back in a CU to create **__flatter perspective and more forgiving shot__**. 37. In an OS the character in **__focus__** has the major part of the frame. 38. In a CU one third is **__carry-over from paintings__**. 39. Empty space in matching shots between characters is called **__shared__** space. 40. Two reasons to center a character are: a. **__Head on/ owning__**. b. **__Neutral 3rd party__**. 41. The rule of thirds for CU’s means framing the **__line of thirds__**. 42. Too little headspace creates a shot that seems too **__heavy__**. 43. Too much headspace creates a shot that seems too **__light__**. 44. Use leading lines in a shot to create **__sense of depth__**. 45. Low angle shot makes the character look **__more in authority__**. 46. High angle shot makes the character look **__smaller/ less power__**. 47. An extremely high angle shot can cause us to feel **__authorized__** from the scene. 48. Shooting low angle shots into the sky can create **__exposure__** problems. 49. Add **__a foreground__** or **__horizon line__** to create height. 50. Placement of the horizon line can help the audience understand **__the height of the characters__**. 51. Placement of the eyes of a character above the horizon line makes her seem **__surprised__**. 52. Placement below the horizon line makes her look **__free-er__**. 53. Shooting at eye level is closest to reality, however it makes the shot look like a **__documentary__**.